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Uncharted 2

Added by apolloeye 2011-02-11 15:04:00 in #entertainment

Effects:

    * Stealth: When you're walking slowly you should have that stealth mode movement which also  allows you to have silent steps and jumps.
    * More Melee Combo's - Groin kick followed by upper jaw punch.(maybe a "No children for you!" with Drake ) Or a pistol smack followed  by a regular melee punch.
    * In-Game Lighting Effects - You will be able to change the time of the day in maps for each individual player, not all in the match. For example you can change The Plaza to day. And for the Flooded Ruins the rain will turn off if set to day.

Boosters:

    * Slide n' Hide: This booster makes your character slide extremely fast across the thing it's jumping over (like a crate) to have a quicker and safer hide. Also makes you jump longer and faster even when jumping ledges.
    * Running Man: This booster makes you run a tad bit faster.
    * Cut Back on the Goods (BoH): This will decrease your ammo.
    * Can't Quite Aim (BoH): This will decrease your acuracy.
    * So Very Heavy (BoH): This will slow you down when jumping from ledge to ledge, climbing ladders, and carrying the treasure.
    * Out of Shape (BoH): This will make you run slower.

Co-op Awards:

    * Perfecto Mundo: Complete the 10 rounds of Co-op Arena without dying.
    * Stop Right There Fatty: Kill 8 GAU enemies in one match.
    * Had to do it the Hard Way: Complete a Co-op Arena round by yourself in a match.
    * Surgeon: revive 10 people in one match.
    * Turtle: Kill 10 enemies with the Riot Shield.
    * Shoe in Your Face!: Kill 5 enemies by kicking them in the face.
    * Eat Lead!: Get 80 kills in one match.
    * Come and Get It: Kill 20 enemies with the GAU.
    * Against All Odds: Kill a GAU guy with a .45 defender.

Multiplayer Awards:

    * Close Call: kill a enemy when you are about to die.
    * Dogder: Get 5 kills without taking any damage.
    * Trigger Happy: Kill over 40 enemies in one match.
    * Bring it On: KIll 10 enemies with the GAU.
    * Brick Wall: Have another person completely destroy your shield with out dying.
    * Slow and Steady: Move with the Riot Shield for 30 seconds straight.
    * Human Shield: Almost die 10 times in a game.
    * MVP: Get the most money in the match.
    * Survivalist: Get the least deaths in the match.
    * Slaughterer: Get the most kills in one match.
    * Running Back: Capture all of the treasures on your team in the match.
    * Shotgun Master: Get 10 kills in one match with the shotgun.
    * Superstar: Get 20 different awards in one match.
    * Tactition: Get 6 kills from a higher ground than the person you killed in one life.
    * Not so Fast: Kill 5 people who are in aiming mode with the Sniper Rifle in one match.
    * I Got Your Back: Get 15 assists in one match
    * I Kissed My Sweetie With My Fist: Get 15 melee kills in one match.
    * Don't Need No Fancy Weapons: Get 20 kills with the pistol in one match.
    * Stay Down: Kill the same person twice in a row.
    * You Again?: Get killed by the same person twice. in a row.

Taunts:

    * Celebrity Taunts - For example: Michael Jackson will have the crotch grab, mini moon walk,  the robot, toe stand, and the anti-gravity lean. Since it'd be kinda weird seeing Lady Gaga or Michael Jackson running around killing people, they should atleast have cool new taunts we can buy. (may not be legal though xD)
    * Tickle FIght! - If used the character sticks out his hands and wiggles his fingers.
    * Clapper - The character jumps up and down and claps his hands like a 5 year old.
    * What Now? - The character pounds his fist on his other hand and turns his head in pity and anger.
    * Sharp Shooter -  The character uses his pistol and blows it.
    * Boo -  The character instantly sticks is hands out and makes a claw shaped form with his hands.
    * I Pity The Fool Who Can't Aim - Like Mr. T, the character points his finger with an angry face.
    * Stomped! - The character stomps one his foots repetedly.
    * Gunner - The character makes his hands in shapes of guns and pretend fires them.

 

Trophies:

    * That's Sir to You: Reach level 60 in multiplayer.
    * Party Animal: Complete 10 games with a party of 3 or more.

Weapons:

    * Wes 44 Revolver: Basicly the same thing as the Desert 5 but just replaces iy in maps like The Lost City, The Fort, Highrise, and The Facility.
    * M79 Grenade Launcher (replaces RPG in UC1 maps)
    * Crossbow: Replaces the dragonsniper in levels like The Lost City, The Temple ( even though it doesn't consist of a sniper rifle), and The Flooded Ruins.
    * P08-9mm: Replaces the pistol (you spawn with and surrounding areas) in The Ice Cave, and The Train Wreck.
    * MP40: Replaces the M4 in The Ice Cave, and The Train Wreck.
    * Tranquilizer Dart Gun: Replaces the Desert 5 in The Museum, but only contains 4 bullets that will extremely slow you down.
    * Old 2x4: This very special weapon you carry around on your back replaces the main gun. It will kill an enemy in one hit, but will break the bat after 4 swings.

These weapons that I put in will make matches more interesting than before.And yes i read that thing about balanced weapons.

Skins:

    * Winter Sully
    * Heist Chloe
    * U2 Sully
    * Skeleton Explorer
    * Goldzor
    * Bronzor (might as well with Skelzor, Glowzor, and Platzor.)
    * Mutated version of Gabriel Roman
    * Dead Gooey Nazi (in UC1 in the German U-Boat)
    * Dead Nazi Captain ( ^ )
    * Yeti (player sized)
    * Blue Gaurdians (player sized)
    * UC1 minor enemies
    * Drake Dirt and beat up
    * Doughnut versions of main characters
    * Beta Elena ( you know the girl with the black hair, unlocked when reaches level 60.)
    * Genghis Kahn (Human)
    * Marco Polo (Human)
    * Sir Francis Drake (Human/Skeleton, not like one in UC2, the one in UDF with a beard, to make more recognizable)
    * Wetsuit Elena
    * Playstation Home Avatar (Can only choose the avatar not clothes, can only choose clothes that come with it, for  example Crash Bandicoot shirt etc.)
    * Descendants (Mutated spaniard)
    * EoI Eddy
    * Museum Gaurd
    * Villager

http://i40.tinypic.com/nh135c.jpg

 

Maps:

    * Borneo Jungle
    * Tree of LIfe
    * Shambala
    * Rail Yard
    * Museum Sewers
    * Tenzin's Village (very sunny and peaceful before soldiers attack.)
    * UDF Jungle
    * Sewers (in UDF)
    * Nazi U-Boat (in UDF)
    * Church (in UDF)
    * Monastary Plaza (In UDF, The one outside of the church)
    * Underground Mines (In UDF)
    * Treasure Room (In UDF)
    * The Bunker (In UDF, like The Facility but the dark place.
    * Plane Wreck (in UDF)
    * The Library (In UDF)
    * The Drowned City (In UDF, like Flooded Ruins, but in daylight.)
    * The Customs House (In UDF)
    * The Tower (In UDF, different part of the Fort)
    * Descendants Sanctuary (In UDF)
    * The Treasure Vault (In UDF, room with the roman numerals)
    * Pinkertons Mansion (EoI)
    * The Bar  (EoI very begining of the 1st episode, including outside and Rikas room)
    * The Dock (EoI)
    * The Kennel  (Naughty Dog studios)

Modes:

    * Descendant Battle (co-op arena): For anyone who doesn't know the Descendants are the mutated spaniards from UC1. In this mode players will fight wave after wave of mutants.I bet ND can think of bigger and badder mutants.  At the end of the round Gabriel Roman in mutated form will come and raise heak. He will have as much life as 3 GAU guys.

    * 2+2 Siege (Co-op Arena): In this mode 2 people are on one side protecting another area and the other 2 people are doing the same thing but on another area. Both 2 person teams have to complete before going to the next round. If the 1st is complete and the 2nd is still going the 1st can help out by killing enemies, but there is no purpose in being in the circle unless you want to. The 2 teams will have different color areas and names.

    * 2+2 Gold Rush (Co-op Arena): Same Idea as 2+2 Siege but in Gold Rush standards.

    * Keep Away:  This is a mixture of Plunder and Turf War. There will be 3 treasures on the map, and 1 zone for each team. The players have to put the treasure in their zone to gain  points. Players wouldn't have to be holding the treasure while in the zone, the treasure can just stay there. The other team has to score 300 points to win the match.

    * Defend Him! (Co-op Arena): This mode will be a lot like Siege except the thing you have to protect is Camera Man Jeff (beat up and shot). The trick is that he will also wander around random places (like an enemy but with no target). His lifeline would be the same look the same as the player when their downed. Jeff will have 3 times as much health as a normal player but doesn't regin his health.. It's over when Jeff gets downed 3 times. The thing about when you revive him he only has 1/6 of his life. Heres is the cool part, there will be 12 Health Kits around the map in one game. When carrying the health kit it will be worn as a backpack so you can climb with it without throwing it.The players name will have a big + over it indicating he has a health pack. This mode is more advanced than other ones and it would be fun i think.

    * Bump-Off (Co-op Arena): In this mode there will be one main enemy for each round. The enemy pick will be randomized but they will all be extremely tough even if they don't have any armor. The enemy you have to assassinate will have a gold chest. 50 enemies will be surrounding the main enemy for protection. But the  ememy cannot be hurt by grenades, so you cant just throw a grenade and in the middle and it's over. At the end of round 5 the main enemy will be Leitenent Draza with a Desert 5. At round 10 it will be Zoran Lazzervic with a shotgun and a Wes 44.

    * Assassination: One player on each team will be randomy chosen for there VIP. If the player dies, you lose the round. So a couple people will have to stay and protect their VIP, and others try and assassinate the other teams VIP. VIP's will have a red glow around their body. Same round rules as Elimination, except first team with 5 wins has the victory. 10 rounds max. 5 rounds for win, so everyone on team will be chosen.

    * Last Stand: Rounds will include practically every enemy that was in Uncharted, like (UDF) Pirates, Mercenaries, Mutated Spaniards, (UAT) Resistance, Soldiers, Blue Guardians, and the Yeti. I would LOVE this mode, for it challenges and its diversity.

    * Highwayman: Steal and capture the enemies treasure, from their base. (Credit to Odgeinator with idea, I just changed name)

DLC's:

Zombie DLC-

    * Mutated Gabriel Roman (Skin)
    * Descendant (Skin)
    * Dead Nazi Captain (Skin)
    * Nazi Crewman (Skin)
    * Nazi U-Boat (Map)
    * Tresure Room (Map)
    * The Bunker (Map)
    * Descendant Battle (Mode)

Ancient Places DLC-

    * Marco Polo Human (Skin)
    * Genghis Kahn Human (Skin)
    * Sir Francis Drake Human (Skin)
    * Sir Francis Drake Skeleton (Skin)
    * Skeleton Explorer (Skin)
    * The Treasure Vault (Map)
    * Shambala (Map)
    * Sharp Shooter (Taunt)

UDF Major Map Pack:

    * UDF Minor Enemies (4 Skins, 2 Pirates, 2 Gaurds)
    * Plane Wreck (Map)
    * Monestery Plaza (Map)
    * The Customs House (Map)
    * Underground Mines (Map)

(Pay Extra for Skins)

UC2 Expansion:

    * Yeti (Skin)
    * Blue Guardian (Skin)
    * U2 Sully (Skin)
    * Winter Sully (Skin)
    * Orange Shirt Chloe (Skin)
    * Train Yard (Map)
    * Tenzins Village (Map)
    * Defend Him! (Mode)

Jungle Major Expansion Pack:

    * Red Shirt Sully
    * Wetsuit Elena
    * Borneo Jungle
    * UDF Jungle
    * Descendant Sanctuary
    * Co-op Siege/2+2 (Mode)
    * Co-op Gold Rush/2+2 (Mode)

Stealth Pack:

    * Museum Gaurd (Skin)
    * Heist Chloe (Skin)
    * Museum Sewers (Map)
    * Sewers (Map)
    * Assassination (Mode)
    * Bump Off (Mode)

Tags: video games, Uncharted 2 Among Thieves, ps3

Outdated copyright, libel and censorship laws threaten a free , fair and safe internet. This issue also involves protecting/funding quality and balance in media/arts.

Drastic changes to copyright, libel and censorship laws needed to maintain democracy in the internet age!
The internet user protection directive.

THE ISSUE: The copyright, censorship and libel laws throughout the European Union were devised before the internet, and indeed from before recorded media. In order to protect freedom, privacy and intellectual property the very concepts have to be redefined. This problem has caused the following effects:


a) Due to the internets non-geographical nature, libel and other types of defamation legislation whether criminal or civil become almost randomly defined. Not just on the jurisdiction either- similar variation exists from court to court, as to the sentencing which can often vary from community service to a hefty jail sentence for the same offence
Libel is interesting because it concerns both privacy and freedom of information issues. On one hand, it is very important to protect the right of a person or group to not have their social lives, reputations or careers harmed by false or misleading stories.
On the other hand, we have the right to know of any misdemeanours concerning public figures, powerful figures or enterprises that we might be dealing with. And surely we dont want children (or young minded adults) barred from talking about the latest playground rumour about their favourite celebrities. Of course, this has huge implications for the culture of Satire which lightens heavy topics, as well as providing the entertainment that we have enjoyed since Shakespeare and before. Do we want a world where truth is defined by having the most expensive lawers?
This suggests that the only alternative to draconian censorship or outright anarchy is a targeted enforcement of defamation legislation. Such a move would involve limiting all forms of defamation prosecutions and lawsuits to cases where profit, gain or malice could be reasonably proven. As well as targeting the police and courtroom costs, essentially a finite resource, this brings the definition of free speech to the general public consensus. That is, it is acceptable to use all forms of free speech, without knowingly harming others with ones words.

b) Due again to the multi-jurisdictional nature of the internet, and the lack of co-operation between government authorities and rival software manufacturers, there is no coherent approach to the issue of properly censoring potentially offensive material on the internet. Fruitless effort is poured in to shutting down illegal or ethically questionableâ websites, FTP sites and chatrooms. What is more important, and more achievable is preventing children and the easily offended from accessing this material by accident or curiosity. As internet content is less rigidly controlled than the film, print or music industry, state censorship would be unworkable. However requiring all content creators to self rate their material on the same grounds as a DVD , could be achieved. Failure to rate correctly could be made a criminal offence. Software could be designed with a standardised content-rating system which would allow safer family enjoyment and warning properly displayed if the content was of a nature that could easily offend.

c) The enforcement and management of copyright law is impractical under current legislation. Digital media makes copying and converting media a matter of mouse clicks. All forms of a digital rights management systems are crackable- almost all of the worlds governments strictly forbid the commercial use of such sophisticated cipher technology on national security grounds. Also, to severely restrict the right of distribution of multimedia products is a violation of the rights of independent media producers who wish to use the internet as a showcase for there talent,. Perhaps even more importantly, make the films and records that Hollywood don’t want you to watch or hear. This amounts to a violation of the basic rights of free expression.
Producers of multimedia content of any kind need to be remunerated for their efforts. It is not a cheap or time-free affair to produce music, books or films even as a hobby. The people who make the TV and movies we enjoy are morally entitled to a fair degree of contribution toward financing their art from their audience.
There are two ways of improving the situation. Firstly, there needs to be the replacement of copy protection to copyright watermarking. Any uploads to the internet of copyright material would have to be digitally watermarked with a copyright license. This would allow media producers to tract their digital assets across the internet. Any enterprise attempting to extract profit or gain out of copyrighted work would be obliged to pay a reasonable surcharge.
However, copyright holders should only have the access to details of private domestic internet account holders in the event of uploads of copyright material. This is because it is impossible for a user to distinguish legal from illegal download sites and servers. Nor until the completion of the download is it possible to accurately determine whether the material is copyright and which licence it is subject to.
It needs to be an offence to upload copyrighted material until one year old onto the internet unless authorised to do so by the copyright holder. One year because of the pace at which the online community moves. Conventional copyright rules involves terms of between fifty and one hundred years. This is impractical due to the nature of the sheer volume of material available on line. It is most important to protect the livelihoods of those currently active in the industry, as this represents the media industry’s future. Other than that condition, like libel, copyright enforcements against domestic internet users should be considered only in cases of profit, gain or malice. Again, this is not a case so much of a liberal approach, but a practically and fairly enforceable one.
The issue of filesharing could be handled via a surcharge per gigabyte of copyrighted, unlicenced media download, with a clearing house system estimating from the details provided by watermarking and reimbursing the copyright royalties to the appropriate holder. The ISP would be surcharged by the copyright authorities as opposed to the end user to protect privacy. This would allow the end user to choose an ISP package that reflects their downloading habits. Those who download or share copyright material would need to be on a higher tariff than those who do not to cover the surcharge costs.

Tags: copyright, legal, internet

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The Forest Garden

Added by rhart 2010-05-20 20:36:21 in #environment

After thirty years of study, research and practical experience in Agroforestry (see previous item), Robert Hart established a small modelforest garden on his farm on Wenlock Edge, a model that could be repeated many thousands of times even by those who possess only small town gardens. 
'The Forest Garden can enable a family to enjoy a considerable degree of self-sufficiency, with minimal labour'

The Forest Garden can enable a family to enjoy a considerable degree of self-sufficiency, with minimal labour, for some seven months of the year, providing the very best foods for building up positive health. It is a miniature reproduction of the self-maintaining eco-system of the natural forest, consisting entirely of fruit and nut trees and bushes, perennial and self-seeding vegetables and culinary and medicinal herbs.

Robert Hart wrote: 'It is no good waiting for the Powers-That-Be to take decisive action in the infinitely serious crisis caused by wholesale forest destruction, curbed and restricted as they are by blind prejudice and vested interests. Those who care, the ordinary people, should take action themselves to restore the earth's depleted forest cover, even though they may live in cities.'

Once established after about two years, the Forest Garden is self-perpetuating, self-fertilising, self-watering, self-mulching, self-weed-suppressing, self-pollinating, self-healing and highly resistant to pests and diseases. The only work required is pruning, controlling plants that seek to encroach on each other, and mulching with compost once a year, after the herbaceous plants die down in the late autumn. It is:

- Self-perpetuating, because all plants are perennial or active seed-seekers, such as borage and cress; self-fertilising, because deep-rooting trees, bushes and herbs draw upon minerals in the subsoil and make them available to their neighbours, and because the complex should include edible legumes such as lucerne, which inject nitrogen into the soil.
'Self-watering, because deep-rooting plants tap the spring-veins in the subsoil'

- Self-watering, because deep-rooting plants tap the spring-veins in the subsoil, even at times of drought, and pump up water for the benefit of the whole eco-system.
- Self-mulching and self-weed suppressing, because the scheme includes rapidly spreading herbs, such as the mints, and perennial vegetables, such as Good King Henry, which soon cover all the ground between the trees and bushes and thus create a permanent mulch. In fact, one main problem is to check their pervasiveness in the interests of less dominating plants.
- Self-pollinating, because all the fruit and nut trees are chosen to be mutually compatible for pollinating purposes - unless self-fertile - and also because the scheme includes many aromatic herbs and vegetables such as tree-onions and wild garlic, which undoubtedly exert curative influences on their neighbours. 

- Resistant to pests and diseases, not only on account of the aromatic plants but also because any complex consisting of a wide spectrum of different plants does not allow the build up of epidemics such as is formed in monocultures.

The scheme is very highly intensive, making use of all seven 'storeys' found in the natural forest for the production of economic plants. These 'storeys' are:

- The 'canopy' formed by the tops of the higher trees;
- The planes of low-growing trees such as dwarf fruits;
- The 'shrub layer' comprising bush fruits;
- The herbaceous layer of herbs and vegetables;
- The ground layer of plants which spread horizontally rather than vertically, such as creeping thyme;
- The vertical layer occupied by climbing berries and vines;
- The 'rhizosphere', shade-tolerant root-plants.

In order to achieve maximum economy of space, these devices are employed:

(1) Some of the vegetables and herbs are grown on mounds, erected in accordance with the German Hugelkultur system.
(2) Full advantage is taken of fences for training climbing berries, such as the Japanese wineberry, and fan-trained plums. 
(3) An apple hedge has been created according to the French Bouche-Thomas system, in which the trees (Allington Pippins) are planted diagonally so that they grow into each other. 
(4) A hardy Canadian Brant vine is trained over the tool shed and another is to be trained up an old damson tree.

There is a 'family tree', comprising three compatible varieties of English eating apples, Sunset, Discovery and Laxton's Fortune, grafted on to a single root stock.

Conventional horticulturalists will object that food plants cannot achieve full productivity when planted in such close proximity to each other. But, as the natural forest and even the herbaceous flower border demonstrate, many plants thrive best when grown close to plants of other species. The reasons for this are contained in the science of plant symbiosis, about which very little research has been undertaken, since Ehrenfried Pfeiffer invented his system of 'sensitive crystallisation'. This is a study which must be extensively developed if Agroforestry is to attain its full potential.
'Conventional horticulturalists will object that food plants cannot achieve full productivity when planted in such close proximity to each other'

The Forest Garden's produce is health-promoting: just as in the 16th and 17th centuries, when England produced an amazing number of men of exceptional hardihood and genius, a standard article of diet was a salad, called 'sallet' or 'salgamundy', comprising a wide variety of cultivated and wild vegetables, fruits and herbs.

As for the Forest Garden helping restore the earth's forest cover, if ten trees were planted in a hundred thousand gardens, that would amount to a million trees. Quite a forest!

Tags: eco, green, trees

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Adding an Idea

Added by Bigady 2010-05-01 16:02:27 in #bigady

Adding an Idea

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Tags: submit, add, mine

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